It is performed by pressing X or Y or up on the control stick to jump, followed immediately by L or R, and diagonally down on the control stick, to perform the air dodge. Ideally, the wavedashing character should slide without ever appearing to leave the ground. While a character is sliding from a wavedash, they are considered by the game to be standing - thus, they can perform any ground attacks that could normally be performed from a standing position, such as smashes, standing grabs and jabs.
They also retain all of their standing defensive maneuvers such as sidestepping and shielding. Wavedashing allows a character to move while still having available their ground options, a moving versatility dashing can't match. Another advantage lies in the ability to wavedash backwards while facing forwards, which allows characters to perform standing attacks while moving both backwards and forwards, as well as sliding backwards off the stage to an edgehog or aerial.
When used in matches involving more than 2 players, dodging an opponent when using the Wavedash can often be easily punished, as players can unintentionally slide into more dangerous situations. Despite these rare occasions, however, Wavedashing is generally lacking in flaws when compared to many competitive techniques, and is generally viewed as a more advanced method of dodging and spacing with no real flaws that could seriously alter the outcome of a match.
In Super Smash Bros. Melee , a similar technique known as Super wavedashing can be performed by Samus which allows her double the distance of Luigi's wavedash.
Wavedashing in Super Smash Bros. Brawl was removed due to the change in the way the physics engine handles the air dodge, in that its direction is now determined by aerial momentum, rather than analog input. Landing traction upon hitting the ground in Brawl has been reduced considerably, effectively removing any exploitable movement options brought on by the previous game's mechanics.
While Wavedashing is technically removed, Yoshi has the ability to perform a pseudo-wavedash called the Dragonic Reverse , which entails canceling the double jump animation with an attack.
Yoshi's unusual double jump allows him to do this because of the dip that it has in the intro frames. Recently, a code for Ocarina the free alternative for USB Gecko , released by the hacker Phantom Wings, is able to make the air dodging system similar to Melee' s, thus giving players the ability to Wavedash. LeeHarris of Smash World Forums posted the code online on the board. However, there exists a technique that is similar to it, called Perfect Pivot.
Here's how to wavedash in All Star Brawl. To wavedash in Nickelodeon All-Star Brawl, you'll need to send your character airborne with a Jump, then move in a downward direction, and press the block button.
These combination of inputs will make a character airdash downwards and land immediately. You'll have to repeat this input many times to cover more ground and successfully wavedash on platforms. Make sure that your dash still has some ground to land on, or the character will plummet faster out of the map. Alternatively, you can move forward and press both Jump and Block simultaneously while running.
This button combo allows players to wavedash immediately without any vertical movement if the situation calls for it. How to play with friends in Nickelodeon All-Star Brawl. Edited by R. Sort by: Most popular Recent Most upvotes.
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