After the fall, they need to double back to a column and spin dash through to the Ring. Near the end is the tallest vertical shaft that players need to use blue discs to ascend. Instead of going up, the player needs to continue forward past the spike trap. The first Ring is easy, found by jumping on the first balloon to a ledge with ten-coin powerups in the beginning of the level. This path leads to the Giant Ring room. The second Ring is located near the spinning red blocks high on the level.
Navigating this area, Sonic will rush down a hill and into an orange tube. To get to the Ring, the player needs to dodge the orange tube to a series of spinning white column. The Ring is hidden in a gap on the far-right side of these columns. The first Ring is near the first cannon on the map. The player should fall down the left side of the gap and onto the Ring room. The second Ring is about half-way in a spot with three Blastoids. Using the nearby red spinning column, the player can jump onto a platform and then into an empty space on the left wall leading to the Ring.
The last Ring is past the vacuum tube leading to a series of balloons. Using the momentum from the tube and bouncing off the balloon, the player can fly through a gap and into the room at the top of the far right wall.
In that gap is the Ring. The second Ring is a harder to find than the first. It takes precise timing, but if Sonic misses the player can try again. To signify the third phase, Eggman's mech will blast right past you, clutching the Master Emerald for dear life in a final, futile effort to escape.
Since the Master Emerald is the same size as normal, presumably this is a deliberately miniature version of the already-disposed-of giant mech, and not just an odd perspective thing.
The rings and asteroids return here, so if you're low on rings, I'd strongly recommend forgetting about Eggman for the moment and concentrating on refilling, although they're a little more scarce this time around. As the phase begins, stay in line with the very edge of the planet in the background, to collect the first 6. When you're ready, use your dash to catch up to the mech, which is flying a little ahead of you. Beware though, because it'll blast out a series of new, red missiles that fall backwards, and have the same effect on you as the other missiles and projectiles, though they don't remain in a straight line and are harder to dodge.
Along the bottom, it'll also regularly produce little blue spikeballs that also slow you down. Just keep tapping that dash button though and aim to hit him on the body, just by touching it. Eight of these should put this machine down forever as it begins to explode and fall, losing its limbs along the way.
In a flash, Sonic scoops up the Master Emerald, we fade to white and the day is well and truly saved at last! View Notes 3. A lot of the unusual stuff doesn't happen in that one. Both characters have their own "good ending" if you collected all the Chaos Emeralds, and a "bad ending" if you didn't. They're all pretty much the same kind of thing though, and feature the Sky Sanctuary Zone music, before bursting into the credits megamix.
If all the Chaos Emeralds were collected, it'll continue falling with the character, otherwise it'll stay in space. The other character will appear in the Tornado, and conveniently catch them on the wings in typical Sonic ending fashion, and if the Master Emerald is with them, a nifty grabbing device comes out the back of the plane and catches it, so that the emerald is in tow. The character returns to their normal self as soon as they land on the wing.
Sonic and Tails head down to the ocean and the camera pans right to see Angel Island still resting on the surface. Now further away, the plane heads across to the right and turns briefly before reappearing in the distance, behind the island. Without the Master Emerald, they'll just fly right past but otherwise, it'll be deposited onto the island, which will flash white and slowly begin to rise again, restoring itself to an airborne state.
If you collected all the Super Emeralds, you'll be treated to an additional little scene afterwards in Angel Island Zone, where the Emerald is seated on a platform and our heroes are flying overhead. Knuckles appears and stands on the edge of the platform, looking rather grateful. As he should. During the credits, Sonic and Tails head off just above the ocean, accompanied by dolphins and birds if you got the good or super endings.
Finally, on a black screen, Eggman will appear, standing by the Master Emerald looking rather smug Eggman that is, not the Master Emerald, which is probably incapable of displaying human expressions if you didn't get all the Chaos Emeralds.
Give yourself a pat on the back. Knuckles' endings are slightly different. After defeating the Mecha Sonic, we see a shot of Angel Island hanging precariously in the air. Suddenly, Knuckles pops up on top of the wings of the Tornado, piloted by Sonic. In the bad ending, Knux is tired after the battle and is panting away. In the good and super endings, he's holding up the Master Emerald in triumph and turns to give Sonic the thumbs up.
They head off to the right, then across to the left a little further away, and then appear behind the island where Knuckles is dropped off and Sonic leaves. If you failed to collect the emeralds, the island will begin falling and land in the ocean by the time the credits are done, otherwise it'll flash white, stop tilting and ascend upwards.
Near the end of the credits, it'll end up about as high as it can possibly go before it leaves the planet, but the camera still proceeds upwards into space, where an image of Knuckles appears out of no where, with his fist in the air, accompanied by the game logo.
He doesn't see it necessary to give us a pose for the bad ending, but Mecha Sonic appears in front of a black screen at the end, and he hops onto the Master Emerald after coming back to life. If the player has not collected a single Chaos Emerald by Mushroom Hill Zone and goes to Hidden Palace Zone via the first Giant Ring, the player must exit the area by jumping on the teleporter in the bottom central part of the room, directly below the Master Emerald.
By collecting all seven Super Emeralds from the Special Stages, each of the three main playable characters Sonic the Hedgehog , Miles "Tails" Prower and Knuckles the Echidna will have access to more powerful forms upon summoning the power of the Emeralds.
As with super transformations , the player must have collected fifty Rings and then press the jump button during a jump as long as Sonic is not equipped with an elemental shield to initiate the transformation. While under the transformation, one Ring is consumed per second and once the player's Rings deplete to zero or once they complete an Act , the user will revert back to normal. The transformation can be cancelled prematurely by entering a Bonus Stage at a Starpost, or upon beating the Boss at the end of the Act or Zone.
However, circumstances prevented the development from proceeding any further. As showcased in the video, the following aspects of the game were completed: [4] [5]. Ultimate Pop Culture Wiki Explore. Wiki Content. Answers inside.. Kicking off with a classic snowboarding scene, the original snowy zone is fun and fast-paced, and an all time favourite for many, myself included. Taking place in the central mountains of Angel Island, Icecap Zone delves into internal icy caves and Arctic wastelands.
Watch out for freezing blasts of air and never-ending sloped drops, crack item boxes out of frozen shells before opening them, and use swinging platforms and trampolines to get around.
It also features probably the most popular background music in Sonic history. After ploughing their way through the island, Sonic and Tails finally make it to the crash site of Robotnik's Death Egg.
It's sitting in a lake, surrounded by heavy construction work, complete with massive cranes and launch towers. This mechanical base is well protected too, with a number of different enemies and traps, plus elevators, pulleys and long spinning metal cylinders, based both outdoors and in several large buildings in Act 1. In Act 2, you explore the water systems in and around the lake and leg it full speed across long, twisting water pipes. The Death Egg is almost ready for re-launch, so there's no time to spare!
Each section of this page allows users to add their own notes to fill in any missing details or supply additional research etc. View general notes for Stages and Story 0. No notes have been posted in response to this section. Gameplay Other Modes. Content for this page last edited: 8th September Files last uploaded for this page: 8th September
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